![]() ![]() ![]() Replay value and 'fun.' Fun is what you personally define as entertainment for you, and while for you fun is in an incredibly realistic simulation, for others fun is alternating history and being allowed to do whatever you want to do. ![]() The game won't be as complex as HoI3 but it won't be gutted entirely and left to rot like the new Sim City.Ģ. As far as I've seen while Paradox is making moves they're not doing a full shift to only money-making, like Electronic Arts or Ubisoft. I just hope there is a balance between 'making the game simpler for a wider audience' and 'staying true to the original fans.' It's one of the most difficult things to balance. And no, it doesn't make them evil sell outs, it makes them a business. Paradox is now gonna start trying to appease both its fans and this new larger audience? Why? Money. I feel like thanks to CK2 and other fantastic strategy games that aren't super complex there is a larger potential market. How I think all of this ties in to what you, fishtank, said:ġ. With CK2 and EU4, it is the Russians who enslave the Mongols! It is the Norse who conquered and converted the Catholics! It's a blast. Now I still play that game, and one of the things that keeps me going is how much history I can change. CK2 was the bomb, I went to the wikia and the forums and read and read until I felt comfortable enough to play and I had so much fun. The first paradox game I purchased was Magicka, but the first GS was CK2. So I'm not very experienced with the games nor the forums (but I lurk the forums quite a bit). I purchased HoI3 about a month ago, I think I made my first post last week on the forums. ![]()
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